Total War Warhammer Garrison



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An army may lay siege to an enemy settlement over many turns. The defenders of a besieged settlement must sally forth (garrison armies cannot sally) or seek outside help to avoid starvation and defeat. Small settlements without fortifications may be directly attacked or encircled in an attempt to starve the enemy out. Larger settlements with fortifications generally require siege weapons to be built prior to attack.

The defenders of a settlement under siege will eventually starve and surrender unless they sally or are relieved by another armies. The number of turns a besieged garrison will hold out for is shown on its tooltip.

Province capitals are fortified. These need to be reduced or circumvented for the besieger to storm the city in battle. Siege weapons are usually needed by the attacker to reduce any fortifications.

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Antioch Militia (M2TW-K-CC unit)

Antioch Militia
Category: Infantry
Class: Light
Soldiers: 48
Morale: 5
Discipline: Normal
Training: Trained
Recruitment cost: 320
Upkeep cost: 100

Professional garrison troops, sometimes used to bolster armies. Equipped with little to no armour and wielding a mace.

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Attack
Primary weapon: Melee
Weapon attributes: Armour piercing
Attack: 7
Charge bonus: 3
Defence
Total defence: 8
Armour: 0
Defence skill: 3
Shield: 5
Hit points: 1

Drawn from both commoners amongst the native Christians and Franks alike, these troops are charged with garrison duty to protect Antioch's interests. Better trained then most militias in Europe, these troops are deployed to garrison towns and outposts, as well as bolstering Antioch's armies. Equipped with mace and the most basic armour if any.

Attributes

Can be supported free in a city
Can board ships
Can hide in forest
Can withdraw
Total War Warhammer Garrison

Total War Warhammer Garrison Troops

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